godot_rl_3DLander / Spaceship.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Spaceship", "Spaceship.csproj", "{DC46F402-2A25-4B5F-8C88-0709BA297354}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DC46F402-2A25-4B5F-8C88-0709BA297354}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DC46F402-2A25-4B5F-8C88-0709BA297354}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DC46F402-2A25-4B5F-8C88-0709BA297354}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{DC46F402-2A25-4B5F-8C88-0709BA297354}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{DC46F402-2A25-4B5F-8C88-0709BA297354}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{DC46F402-2A25-4B5F-8C88-0709BA297354}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal